Content linked to Eye

Collective film (3’02s, 2015).

Hands of humans from all over the world are talking through their tattoos, to music in a building by Le Corbusier.

A film by Benoît Labourdette (1’21s, silent, 2017, pseudonym: Jean-Jacques).

To look at each other, to face our violence.

A face projected on a face, or the mise en abîme of the identity. Images that stay in the headDuring a workshop day that I conducted as part of the Master Digital Media of the University of Grenoble in November 2016, I photographed the (...)

A film by Benoît Labourdette (1’02s, 2019).

Everyone’s utopia is perhaps a drawing centred on trust.

A film by Benoît Labourdette (1’42s, silent, 2017, pseudonym: Joset ’).

The spiral of a mind full of unanswered questions.

A film by Benoît Labourdette and Lucie Vedel (3’18s, mute, 2017).

In the fault of racism, even the simplest words no longer succeed in forming, the meaning of everything is lost.

A film by Benoît Labourdette (53s, silent, 2017, pseudonym: Stéphane G.).

“No one shall be disturbed for his opinions, even religious ones, provided their manifestation does not disturb the public order established by law.”

Methodological proposal.

What methodology should be adopted to build cultural projects that have the capacity to tame uncertainty and thus become more deeply rooted in their objectives? Methodological proposal, based on the thesis of Nassim Nicholas Taleb, the (...)

A very simple use of the mobile phone can speed up the scriptwriting work.In many fields prototypes are made, which can also be called drafts, diagrams, wireframes, mockups... The prototype makes it possible to partially simulate the (...)

The films gathered here were made in a collaborative way in 2019 as part of the participatory artistic action DIA LOG, which accompanies the changes in the Les Navigateurs district of Choisy-le-Roi. Immersed in the eyes of the children of the (...)

The films called “VR” (Virtual Reality) are films, linear or interactive, shot with 360° cameras, which can be viewed either on screen by moving inside the image with the mouse or the finger, either with a helmet placed in front of the eyes while (...)

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