Cinema Jacques Brel Garges-lès-Gonesse: VR workshop for children

26 February 2020. Published by Benoît Labourdette.
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Making VR movies for groups of kids in an hour.

As part of the “Almost Screen-Free Week”, the town of Garges-lès-Gonesse offered critical thinking workshops on digital technology to all audiences, especially children.

At the suggestion of Alice Posiere, mediator of the Jacques Brel cinema, we co-constructed a one-hour workshop for children to discover, through creativity, the challenges of Virtual Reality:

  • First of all, a short discussion on what RV cameras and helmets are. Most of the children were aware of them.
  • Then each child filmed, by himself, a sequence shot with the VR camera, each one trying this or that shooting device.
  • And finally, back to the workshop room, to watch the original binocular rushes in full size. These images are striking because they offer two points of view at the same time. Everyone is led to reflect on the point of view.
  • Then we see the “stitching” technique, the transformation of these two images into a single “planisphere” image. The comparison with the globe and the planisphere means that the children immediately understand the technical device.
  • Large view of the 360° image, in which one can move around with the mouse.
  • Then individual viewing in the helmet of the same film.

Thus, in one hour and in a very playful and autonomous way, the children have gone, through practice, concretely through all the stages of the making of a Virtual Reality film. We noticed from their questions and remarks that creativity and play were wonderful ways to build their critical mind.

Moreover, the fact of filming a place with these new vision machines makes us rediscover it, makes us reinvest our relationship with space, in reality. We now see it differently, so we live it differently. This power of the image is deeply surprising.

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Thinking about virtual reality...

Virtual Reality, this project of total immersion in an imaginary world, linear or interactive, which has been in the state of successive prototypes for more than 40 years, seemed to start “taking” in creative and industrial terms in 2015-2016. We have seen the appearance of many tools, experimental projects, public support for production, broadcasts in festivals, installations of VR headsets in museums, symposiums ...

For my part, I have always thought that a new technology should be thought outside the frame, that is to say questioned, beyond the objectives given to it by the industrialists, in its anthropological, sociological, philosophical, political dimensions, and not only aesthetic. Thinking of a 360° spherical narrative is in my opinion not at all sufficient to seize the potentialities, and possible risks, of these new tools.

So since 2017, I have been exploring bushwalks, exploratory and playful, to question the issues of Virtual Reality technology. I believe that the “side step” is a real tool for thinking, building critical thinking, so basically freedom, ie democracy. Virtual Reality is already often used in the field of technical engineering. Still, few audiovisual creation projects have been realized in VR. On the other hand, it is conceivable that little by little, with the “metaverse”, VR will become part of our daily lives. We are not there yet, so it is time to question this technology and its future uses, to remain conscious in the world of tomorrow. I believe that for this, putting it into practice is a very good way.

Here you will find a selection of experiments with Virtual Reality that I have conducted since 2017, which I hope will inspire cultural action, audiovisual creation, museography and education. Workshops in libraries and media libraries, notably at the Centre Pompidou, atypical films, cultural actions in cinemas, animation of professional meetings, conferences, animation of workshops at the Fémis, contribution to the colloquium of the Louis Lumière school...


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